// book-stone.c

inherit ITEM;

string* skills = ({
        "finger",
        "claw",
        "strike",
        "cuff",
        "hand",
});

void create()
{
        int i = random(sizeof(skills));

        set_name("石板", ({ "stone", "shu", "book" }));
        set_weight(500);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/
        {
                set("unit", "块");
                set("long", "易筋经拳法篇。\n这是一块圆圆的石板，似乎用手指刻划了数个指印。\n");
                set("value", 500);
                set("material", "stone");
                set("skill", ([
                        "name":        skills[i],        // name of the skill
                        "exp_required":        0,        // minimum combat experience required
                        "jing_cost":        20,        // jing cost every time study this
                        "difficulty":        20,        // the base int to learn this skill
                        "max_skill":        29        // the maximum level you can learn
                ]) );
        }
}